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Consider supporting Diffuse BSDF

Open rdb opened this issue 4 years ago • 0 comments

It would be useful to support materials that use the Diffuse BSDF shader, which is simpler than Principled BSDF, and should certainly be supported for non-PBR workflows.

This may require either a workaround in blend2bam or an upstream feature request/PR to the glTF exporter.

If we decide against this, then there needs to be a note in the manual saying that only Principled BSDF is supported.

rdb avatar Dec 19 '20 17:12 rdb