[FEATURE] token HP settings and variability
Describe the solution you'd like I would like to be able to tell Token Mold what percentage of the maximum rollable hit points a token should be assigned when dragged onto the map. By default without Token Mold, a token comes onto the field with the assigned HP from the "master" actor. This is typically an "average" HP value based upon the average of the dice formula for HP. Token Mold provides the option to "roll HP" when the tokens are dragged out, which is a great feature to randomize token health. However, what I would like to be able to do is specify a "percentage of maximum health roll" that brings in tokens at that percentage of the maximum HP they "could" possibly roll based upon the HP formula in the token. For example, setting it to 100% would bring out the tokens with the maximum possible they could roll. "75%" would assign the new token 75% of the maximum HP roll. etc.
This would be helpful for making encounters more difficult or easier on the fly when dragging tokens out, and it would save a number of manual steps.
It might even be a cool feature (but completely unnecessary unless it were just easy to program) to be able to select a min-max range of hit points for rolled HP. For instance, "50% to 100%" might roll HP, but keep rolling until the result was between 50% and 100% of the maximum possible.
This would be helpful for making encounters more difficult or easier on the fly when dragging tokens out, and would save a number of manual steps.
Describe alternatives you've considered I have looked for any other module with this functionality, and not found anything.