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Dolphin Right part pixel gap compensation on Panning shots

Open MoArtis opened this issue 5 years ago • 5 comments

I already implemented such feature on REBGTK but apparently it is not enough for panning shots.

Example @ 2xIR + 2xSSAA, the gap is located at the bottom right of the image: GHAE08-9

MoArtis avatar Apr 20 '19 03:04 MoArtis

I'll copy/paste what I said in the other issue :

I don't think i's possible to handle it automatically, basically the panning shots are 2 BGs one on top of the other, that seam is visible between the 2 BGs right part. I guess either Dolphin or the game is broken when it comes to upscaling this game properly.

Kayael76 avatar Apr 20 '19 07:04 Kayael76

But you fixed it, right? What have you done exactly? My tool can just do the same for the BG flagged as panning shots. ;)

But really it is not a priority for 2 backgrounds. ahah I just created an issue in case RE3 has even more of that stuff.

MoArtis avatar Apr 20 '19 08:04 MoArtis

I just doubled a pixel line to add 1 pixel height on the bottom BG right upper part :

example

Since it's not a matter of resizing or shifting, I guess this must be done manually.

Kayael76 avatar Apr 20 '19 10:04 Kayael76

oh no don't worry that can be done. But it can wait for now.

MoArtis avatar Apr 20 '19 10:04 MoArtis

For future reference, it's for room_200_11 (tex1_128x160_d9db6a403f3f180d_5) and 200_16_08 (tex1_128x160_cb30e13bad8ff7b6_5)

Kayael76 avatar Aug 15 '22 12:08 Kayael76