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Visual bug: window broken must be intact in RE2 zombie hallway

Open Kampy1871 opened this issue 1 year ago • 2 comments

During a playthrough of ROE I noticed an inaccuracy in the background graphics. The zombie hallway after the first licker - there is usually an intact window (where in RE3 the Nemesis jumps through) however that window is already broken. So if someone played RE2 like that they might notice this and expect something to jump through when they see it intact in RE3.

Kampy1871 avatar Aug 20 '23 17:08 Kampy1871

If you're not aware, the 1st half on RE3 happens before RE2, therefore that window had a continuity error.

Kayael76 avatar Aug 21 '23 20:08 Kayael76

Ah, so it was deliberately done as a sort of continuity fix? Very interesting.

Kampy1871 avatar Aug 25 '23 19:08 Kampy1871