ResidentEvilSeamlessHdProject
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Visual bug: window broken must be intact in RE2 zombie hallway
During a playthrough of ROE I noticed an inaccuracy in the background graphics. The zombie hallway after the first licker - there is usually an intact window (where in RE3 the Nemesis jumps through) however that window is already broken. So if someone played RE2 like that they might notice this and expect something to jump through when they see it intact in RE3.
If you're not aware, the 1st half on RE3 happens before RE2, therefore that window had a continuity error.
Ah, so it was deliberately done as a sort of continuity fix? Very interesting.