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Manage multiple AltMaskSources for one mask texture automatically

Open MoArtis opened this issue 5 years ago • 0 comments

For case like RE3's R10F01 it would useful to have a new struct for mask groups allowing us to manage their mask source like Bg, AMS1, 2, 3... This will also allow us to remove the "ignoreAltMaskSource" value from the mask struct.

R10F01 R10F01_mask

MoArtis avatar Jul 05 '19 03:07 MoArtis