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Item adjustments

Open Alua7 opened this issue 5 years ago • 2 comments

Me again :D Is it possible to make 2 tweaks: 1 FOOD(but not medicines) returns 25% cost if already eaten earlier. 2 accessory numeric values doubled (10% bonus damage to enemy instead of 5% for example)

Alua7 avatar Jan 24 '20 09:01 Alua7

  1. Like having the price of food being reduce after eating them at least once? It might be possible.
  2. Sadly these values are hardcoded... Tweaking each values will be a mess to implement and test... 😅

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MoArtis avatar Jan 24 '20 14:01 MoArtis

Well first thing is important too. When you already used food - it's kinda sad to buy only First Aid bc of best price-effect ratio :-)

Alua7 avatar Jan 24 '20 18:01 Alua7