RCGMod
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Item adjustments
Me again :D Is it possible to make 2 tweaks: 1 FOOD(but not medicines) returns 25% cost if already eaten earlier. 2 accessory numeric values doubled (10% bonus damage to enemy instead of 5% for example)
- Like having the price of food being reduce after eating them at least once? It might be possible.
- Sadly these values are hardcoded... Tweaking each values will be a mess to implement and test... 😅
Well first thing is important too. When you already used food - it's kinda sad to buy only First Aid bc of best price-effect ratio :-)