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Invincibility marks

Open Alua7 opened this issue 5 years ago • 4 comments

Players, enemies and bosses as I understand it have moments when they cannot be hit (stunned enemies, some combo moments etc) can these moments be markable with some kind of signs or palette changes? So players could understand when they're safe and when not to try hit someone.

Alua7 avatar Jan 22 '20 13:01 Alua7

That might be easy to do. I will have to do some digging and testing but def something that can be attempted for the upcoming version. Thanks!

MoArtis avatar Jan 23 '20 16:01 MoArtis

And something like that while you cannot raise a player if he falls (2 players)to avoid whiff-heavies.

Woah. >MoArtis moved this from To do to In progress in 1.3 9 minutes ago :D

Alua7 avatar Jan 26 '20 15:01 Alua7

I'm sorry I don't understand how the resurrection is related to the invincibility feedbacks.

MoArtis avatar Jan 27 '20 11:01 MoArtis

I will not be able to make that feature in a reasonable amount of time. The invincibility / "can get hit" tests are all over the place and are sometime using their own timer. It will be a mess to implement properly. This will have to wait for another version. :)

MoArtis avatar Jan 27 '20 12:01 MoArtis