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open source software for bidimensional and tridimensional remeshing

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## ⚠️ DO NOT MERGE NOW ⚠️ 🚧 Work in progress 🚧 This branch adds checks when in pattern splittings (mmg3d) : if the tetra that is split contains ref...

kind: bug
kind: enhancement
part: mmg3d
part: surface model

## :warning: DO NOT MERGE NOW ⚠️ ## 🚧 Call Delaunay kernel in isosurface discretization mode 🚧 It should allow: - to have a more idempotent algo - to allow...

kind: enhancement
part: mmg3d
part: ls discretization
priority: medium

### ⚠️ NOT TO MERGE RIGHT NOW ⚠️ 🚧 Implementation in progress 🚧 This branch is a preliminary work on a full support of non-manifold geometries in mmgs. I current...

kind: enhancement
part: mmgs
part: mesh adaptation
part: surface model
priority: medium

The size of xtetra and xpoint arrays increase along iteration as they can't be cleaned. It is obvious (and expensive in term of storage) inside ParMmg. It can be fixed...

kind: enhancement
priority: high

Maximal available memory is evaluated and stored in `memMax` field of the mesh. Then, at each allocation/unallocation, Mmg computes the used memory and check that it doesn't overflow the maximal...

kind: enhancement
priority: high

Mesh adaptation from an input metric far from the input mesh size at required points leads to: - quality degeneration along required edges / triangles (points are OK) - very...

kind: enhancement
part: anisotropic metric
priority: high

Propagation of metric at required points: - if prescribed size at required point is larger than the neighbouring size, we have to increase the size at neighbouring point - if...

kind: enhancement
priority: high

Try to not compute / modify the metric associated to geometric approximation for `MG_PARBDY` points (points along partition interfaces in ParMmg). On such points: - we want to preserve sizes...

kind: enhancement
part: mmg3d
part: anisotropic metric
priority: high

Commit f57b861966 adds an assertion on the fact that at least one of the projections of the 2 normals at a ridge point onto the normal at triangle is positive....

kind: bug
kind: enhancement
part: mmg3d

It is obvious when looking at the source code : https://github.com/MmgTools/mmg/blob/fe5ce205b47804546e4493ebfa542e3c7f5a1915/src/mmg3d/API_functions_3d.c#L943 However, MMG3D_Set_triangle (actually used in the examples) does not perform the switch.

kind: bug