COMPILE ERROR?
P:\ia\godot games\gurogodot-files>git clone https://github.com/MizunagiKB/gd_cubism.git Cloning into 'gd_cubism'... remote: Enumerating objects: 3944, done. remote: Counting objects: 100% (552/552), done. remote: Compressing objects: 100% (198/198), done. remote: Total 3944 (delta 403), reused 360 (delta 353), pack-reused 3392 (from 1) Receiving objects: 100% (3944/3944), 2.86 MiB | 4.66 MiB/s, done. Resolving deltas: 100% (2711/2711), done.
P:\ia\godot games\gurogodot-files>cd gd_cubism
P:\ia\godot games\gurogodot-files\gd_cubism>git submodule update --init Submodule 'godot-cpp' (https://github.com/godotengine/godot-cpp) registered for path 'godot-cpp' Cloning into 'P:/ia/godot games/gurogodot-files/gd_cubism/godot-cpp'... Submodule path 'godot-cpp': checked out 'fbbf9ec4efd8f1055d00edb8d926eef8ba4c2cce'
P:\ia\godot games\gurogodot-files\gd_cubism>pushd thirdparty
P:\ia\godot games\gurogodot-files\gd_cubism\thirdparty>git clone https://github.com/Live2D/CubismNativeFramework.git Cloning into 'CubismNativeFramework'... remote: Enumerating objects: 1536, done. remote: Counting objects: 100% (275/275), done. remote: Compressing objects: 100% (156/156), done. remote: Total 1536 (delta 139), reused 162 (delta 117), pack-reused 1261 (from 1) Receiving objects: 100% (1536/1536), 814.52 KiB | 3.39 MiB/s, done. Resolving deltas: 100% (1095/1095), done.
P:\ia\godot games\gurogodot-files\gd_cubism\thirdparty>popd
P:\ia\godot games\gurogodot-files\gd_cubism>scons platform=windows vsproj=yes arch=x86_64 target=template_debug scons: Reading SConscript files ... WARNING: Unknown SCons variables were passed and will be ignored: vsproj=yes Auto-detected 12 CPU cores available for build parallelism. Using 11 cores by default. You can override it with the -j argument. Building for architecture x86_64 on platform windows
--- GDCubism ---
ValueError: max() iterable argument is empty: File "P:\ia\godot games\gurogodot-files\gd_cubism\SConstruct", line 47: CUBISM_NATIVE_CORE_DIR, CUBISM_NATIVE_FRAMEWORK_DIR = get_cubism_sdk( File "P:\ia\godot games\gurogodot-files\gd_cubism\SConstruct", line 22: o_path = max(list_path)
P:\ia\godot games\gurogodot-files\gd_cubism>scons platform=windows vsproj=yes arch=x86_64 target=template_release scons: Reading SConscript files ... WARNING: Unknown SCons variables were passed and will be ignored: vsproj=yes Auto-detected 12 CPU cores available for build parallelism. Using 11 cores by default. You can override it with the -j argument. Building for architecture x86_64 on platform windows
--- GDCubism ---
ValueError: max() iterable argument is empty: File "P:\ia\godot games\gurogodot-files\gd_cubism\SConstruct", line 47: CUBISM_NATIVE_CORE_DIR, CUBISM_NATIVE_FRAMEWORK_DIR = get_cubism_sdk( File "P:\ia\godot games\gurogodot-files\gd_cubism\SConstruct", line 22: o_path = max(list_path)