Astromine
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Block Breaker should pause if inventory is full instead of dropping items
Current Behaviour: If a block breaker has a full inventory, blocks are still being broken, but they spawn as drops.
Proposed behaviour: If a block breaker has a full inventory, the block breaker skips the action and does not consume energy.
Why?
- would make automation easier
- would make behaviour consistent with vanilla (furnaces also don't start spewing items everywhere if the output slot is full)
- would make behaviour consistent with the block placer (it pauses if it can't place a block)
- would prevent my concrete farm from generating about 1k item drops per minute while I'm afk and blissfully unaware of the chaos unfolding around me
Fixed in development build.