comfyui-liveportrait
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LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control
I need a way to avoid crashes due to lack of CPU RAM. Could you create an argument to help with this? For example, Reactor and LivePortrait don't use my...
writing 1008 Dump to K:\ComfyUI-aki-v1\temp\live_portrait_00000.mp4 #scenes_video [0] ['K:\\ComfyUI-aki-v1\\temp\\live_portrait_00000.mp4'] total_frame_count 1008 Using fallback file for extremely long metadata: 7919798/32567 !!! Exception during processing !!! [Errno 22] Invalid argument Traceback (most recent...
Hey folks! My team has been exploring zero-shot lipsyncing for a bit and we think we've improved on MuseTalk's quality quite a bit by using LivePortrait to neutralize expression and...
尝试运行了297帧(原视频和驱动视频帧率一致)。等了30分钟都没有结果。GPU占用3G,再等下去感觉遥遥无期。。。
Error occurred when executing ExpressionEditor_: invalid load key, '\x10'.
ImportError: cannot import name 'compute_eye_delta' from 'LivePortrait.src.utils.retargeting_utils'
 I am new here, and I have an unexpected error when starting ComfyUI. Thanks so much for helping me to solve this problem.
我个人的一点想法,因为我是做三维绑定的,所以看到这个插件后,我就想能不能把表情分的更细。 比如眼睛分左右,眉毛分左右,嘴角分左右等,其他能够分左右的都分开控制。 之后可能这个节点的属性太多了, 需不需要把ExpressionEditor 节点拆分为 眼睛 嘴巴 眉毛 3部分。 还有鼻子,眼珠,瞳孔等,其他口型啥的也可以考虑下。
请问多人场景下源视频人脸变化夸张,但转到多人后仅眼部有明显变化,嘴和脸部变化微弱 需要调整哪些参数 https://github.com/user-attachments/assets/1a8cd036-05e6-4c2e-9cef-2d8551805728
@shadowcz007 你好,Live Portrait节点是否可以支持,特定项表情系数置零, 比如我不希望驱动视频头部晃动传递给图像