Mithi83

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Next round of debug printing: Crafting Calculation just looks at pattern outputs (ExecutingCraftingJob first constructor) whereas during execution of a job in CraftingCpuLogic.executeCrafting we take a look at the pattern...

Just as a proof of concept I modified the constructor of ExecutingCraftingJob to account for remaining items and the total number seems to be OK, as well as the bar...

Another test case I had for a while now works with this fix too. In ATM9 I have a rather complex chain of patterns for producing tin rotors (from GregTech)...

Either you are familiar with compiling mods yourself, in that case you can take the code from the pull request and compile it yourself. Otherwise you have to wait for...

I'm not familiar with the datagen way to checking for translatable strings. The code using that translatable string is in MemoryCardItem.java, function appendHoverText: ```java var p2pFreq = stack.get(AEComponents.EXPORTED_P2P_FREQUENCY); if (p2pFreq...

Thanks for your explanations! I've updated the branch according to your first suggestion.

And a minor correction regarding the order of the imports

Superseded by #8005. I decided to not include this visual fix in the new approach to allow future bugs to be visible.

The code suggests that it might be found in the CreativeModeTabs.TOOLS_AND_UTILITIES tab rather than the AECreativeTabIds.MAIN you are probably looking at.

![wrench](https://github.com/AppliedEnergistics/Applied-Energistics-2/assets/28407460/de03df3a-f02d-4b28-85aa-114651595fb8) Doublechecked. From my perspective this is a case of "works as designed".