Jason Gauci
Jason Gauci
Does this cause a checksum error when the clients with different dip switches try to connect?
how do you change your dip settings before the game starts? Is it a cfg or ini? On Mon, Aug 11, 2014 at 10:10 AM, Prinygod [email protected] wrote: > ok...
Yeah we need to pick and choose what items from the cfg & ini file need to be sent to clients, and then on the client-side we need to merge...
@antervud right now the rollback has a frame delay of 0. Every time you press a button, it causes a rollback on the other side. If I support adding a...
@antervud Also regarding your feedback on different machines: The rollback code has to make 10 state saves per second and keep them around for at least 2 seconds, so machines...
@antervud When you compare ggpo with 1 frame of delay against mamehub without rollback, is there a noticable difference for the same game?
@antervud 1 frame of rollback in GGPO shouldn't make a difference if you have 150ms ping: 1 frame is 16ms so you will still have to roll back every time...
@antervud I need both client and server logs. Setting basedelay is ignored if you have rollback on at the moment.
I'm amazed that rollback works at all, because when I tried it, it looks like it was doing exactly what it was supposed to do, but it felt like shit....
@Prinygod I read some articles on GGPO, and their "input prediction" is really "we prediction people will do what they were doing before". MAMEHub's rollback already has the same prediction.