iolite
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A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Use case: A thing like eyelid, just doesn't go up or down, its expands and contracts.
A lot of people have old CPU's that don't support AVX2, including me. IOLITE can't run without AVX2. Many more people would use the engine if AVX was supported, and...
**Maybe bugs:** 1. Turning Auto reset off, results in weird behavior, where camera is sort of locked behind the target node (looks like ignoring offset) and not reacting when this...
I would hold reference to this node
Since our game will feature 0-gravity zones, where player can walk with magnet boots on walls and ceilings, we need to be able to change the capsule's orientation. Currently changing...
``` io_physics_overlap_result_t(*overlap_box)( io_vec3_t center, io_vec3_t extents, io_uint32_t group_mask); ```
Added documentation for the terrain generator, and how to get started with it. It goes over the different ways there is to creating a terrain and a overview of how...
right now if you want to change the keys used in the editor you have to go into the [keybindings_editor] and [keybindings_global] files and change the code manualy. what I...
 Smth like this!