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A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.

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Use case: A thing like eyelid, just doesn't go up or down, its expands and contracts.

enhancement

A lot of people have old CPU's that don't support AVX2, including me. IOLITE can't run without AVX2. Many more people would use the engine if AVX was supported, and...

**Maybe bugs:** 1. Turning Auto reset off, results in weird behavior, where camera is sort of locked behind the target node (looks like ignoring offset) and not reacting when this...

Since our game will feature 0-gravity zones, where player can walk with magnet boots on walls and ceilings, we need to be able to change the capsule's orientation. Currently changing...

``` io_physics_overlap_result_t(*overlap_box)( io_vec3_t center, io_vec3_t extents, io_uint32_t group_mask); ```

Added documentation for the terrain generator, and how to get started with it. It goes over the different ways there is to creating a terrain and a overview of how...

right now if you want to change the keys used in the editor you have to go into the [keybindings_editor] and [keybindings_global] files and change the code manualy. what I...

![Serialised-Reference-Type-Arrays](https://github.com/user-attachments/assets/c9f9c0b3-3344-44e8-9829-b08096919806) Smth like this!