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AUDIO: Added remaining brush entity sound effects

Open Zungrysoft opened this issue 4 months ago • 4 comments

Description of Changes


Adds all of the remaining brush entity sounds:

  • buttons/airbut1.wav - Steam Metal button.
  • doors/airdoor1.wav - Metal secret door move. (Old sound was moved to doors/basesec1.wav)
  • doors/airdoor2.wav - Metal secret door stop. (Old sound was moved to doors/basesec2.wav)
  • doors/doormv1.wav - Stone door move.
  • doors/drclos4.wav - Stone door and medieval secret door stop.
  • doors/latch2.wav - Medieval secret door start. (This is unused due to a bug in the progs.dat)
  • doors/stndr1.wav - Stone Chain door move.
  • doors/stndr2.wav - Stone Chain door stop.
  • doors/winch2.wav - Medieval secret door move. (Modified the previous sound with new EQ and fixed looping.)
  • misc/trigger1.wav - Large Switch trigger sound.
  • plats/medplat1.wav - Chain Slow lift move.
  • plats/medplat2.wav - Chain Slow lift stop.
  • plats/train1.wav - Train move. (Duplicate of doors/winch2.wav)
  • plats/train2.wav - Train stop.

Visual Sample


https://github.com/user-attachments/assets/0dc9509e-085f-4e92-a5e2-c887c441e892

Checklist


  • [x] I have read the LibreQuake contribution guidelines
  • [x] I have thoroughly tested my changes to the best of my ability
  • [x] I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
  • [ ] This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible

Zungrysoft avatar Oct 13 '24 23:10 Zungrysoft