LibreQuake
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AUDIO: Added remaining brush entity sound effects
Description of Changes
Adds all of the remaining brush entity sounds:
-
buttons/airbut1.wav
- Steam Metal button. -
doors/airdoor1.wav
- Metal secret door move. (Old sound was moved todoors/basesec1.wav
) -
doors/airdoor2.wav
- Metal secret door stop. (Old sound was moved todoors/basesec2.wav
) -
doors/doormv1.wav
- Stone door move. -
doors/drclos4.wav
- Stone door and medieval secret door stop. -
doors/latch2.wav
- Medieval secret door start. (This is unused due to a bug in the progs.dat) -
doors/stndr1.wav
- Stone Chain door move. -
doors/stndr2.wav
- Stone Chain door stop. -
doors/winch2.wav
- Medieval secret door move. (Modified the previous sound with new EQ and fixed looping.) -
misc/trigger1.wav
- Large Switch trigger sound. -
plats/medplat1.wav
- Chain Slow lift move. -
plats/medplat2.wav
- Chain Slow lift stop. -
plats/train1.wav
- Train move. (Duplicate ofdoors/winch2.wav
) -
plats/train2.wav
- Train stop.
Visual Sample
https://github.com/user-attachments/assets/0dc9509e-085f-4e92-a5e2-c887c441e892
Checklist
- [x] I have read the LibreQuake contribution guidelines
- [x] I have thoroughly tested my changes to the best of my ability
- [x] I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
- [ ] This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible