Mirror
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NetworkTransformUnreliable Rigidbody demo initial jitter if onlySyncOnChange is enabled
- open rigidbody demo
- in hierarchy, find Server Ball A, enable 'only sync on change' in RigidbodyUnreliable if not enabled yet
- build & run. build = server-only
- editor=client
- server: press space once
- notice on the client, the unreliable ball moves up a bit immediately, then waits for 2-3 frames, then moves smooth
- reliable one is just fine. onlySyncOnChange disabled is just fine
here is default, without onlySyncOnChange: notice it's smooth https://github.com/MirrorNetworking/Mirror/assets/16416509/27edcb00-34f2-4da4-b012-4bb9c4d2463c
here is with onlySyncOnChange enabled: https://github.com/MirrorNetworking/Mirror/assets/16416509/3548d860-e684-4b3f-8260-0344eeb30968
here is slow motion, stepping through the frames: https://gyazo.com/9beaa9d9b1e4392efa9b2e7c150381fe