TargetRpc(NetworkConnection) should force NetworkConnectionToClient
strong typing to help catch issues at compile time
Related to this bug, when you compile on IL2CPP on Dedicated server target or Linux Standalone target, you get a compilation error if you use a TargetRpc attribute with NetworkConnectionToClient as a parameter.
IL2CPP doesn't find the signature for the method.
yeaah the same Get a compilation error if you use a TargetRpc attribute with NetworkConnectionCLient as parameter IL2CPP[ doesnt find](error: no matching function for call to) But when try webGL build for windows,and linux server is fine to me
Same issue. Works fine when building for windows, but fails when building for android
This has been fixed for us with a recent version of Mirror.