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Supports automatic associative synchronization of dynamically created prefabs with a Mirror object nested within them.

Open xiaosheng92 opened this issue 3 years ago • 0 comments

Save networked game objects in the scene, and the network manager will automatically handle the scene's networked game objects. So for Mirror networked game objects nested inside dynamically loaded prefabs, why isn't it handled automatically? For what reason is it considered?

xiaosheng92 avatar Aug 22 '22 03:08 xiaosheng92