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Fully automated open source AI core for the game screeps. Also usable as an opponent on private servers.

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Very prevalent on the season server because of the highway walls, but even on the normal server this can happen with rooms where old buildings are left behind: The moveToRoom...

Due to power creeps harvesting and storage, I have a lot of energy stored across rooms that could be dumped into GCL, and little CPU left for claiming more rooms....

- Whether we have intel on a room (and if it's outdated) - Whether it's considered "safe" - Expansion scores for the top contenders - Whether a room is evacuating,...

Currently when expanding, we just check if `ownedRooms < Game.gcl.level` for the current shard. `ownedRooms` needs to take into account rooms from other shards as well.

There's a wall in front of the controller in E47S42 that blocks us from reserving the room. In cases like that, disassemblers should be sent.

Invader cores are preventing us from harvesting everything we'd like to harvest. Find working strategies for each level of invader core, detect when they are (potentially) stopping us from remote...

Removing structures in nearby rooms (old walls, structures from dead players) would save us some memory in room intel.

Old storages, terminals, etc. might have resources left in them. We already gather that information in RoomIntel. We just need a creep role (or squad logic) to go and grab...

Memory is starting to become a bottleneck. We somewhat fixed that by limiting our Scout Radius. But saving on memory might allow for more flexibility in the future. For that...

Creeps relevant to remote harvesting should hide when harrased - normally in their source room. This should be kept up until enemies are gone. At the same time, no more...