Mircea Kitsune
Mircea Kitsune
The new menu and its scoreboard / ready panels don't display the point limit if one is set, only the time limit. If using settings such as `pointlimit 100` or...
When setting the weapon variables `*selfdamage` or `*teamdamage` to negative vales, a gun can be used to heal yourself or team mates. In the mod I'm working on which will...
When using undo after having edited brushes the engine will sometimes crash. Unfortunately I can't provide exact steps to reproduce as the issue is random and typically rare, I only...
Issue for the campaign system discussed on Discord. I suggested implementing a ladder mechanism similar to the Unreal Tournament championship, especially after the new menu removed the old race challenge...
When you move or copy - paste entities links are not retained. This makes both duplicating patterns as well as moving an area problematic since everything needs to be re-linked...
Currently both the player body and skins are hardcoded in the game code. This makes modding them impossible unless the code is edited and recompiled. I suggest moving them to...
It would be useful if trigger entities had the option to execute upon being shot, in which case they respond to proximity toward projectiles rather than players. Currently a trigger...
On Manjaro Linux cmake fails to generate a config on latest Git master: It complains that Mygui isn't available, although the system package for it is installed (3.4.1) and its...
(Note added by Andy: please hit "thumbs-up" on this post if you would like this feature.) This is a feature I've long wanted in MegaGlest, to at least use with...
Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code...