Mircea Kitsune
Mircea Kitsune
> an idea to add onto this is to have a priority list so if two "mods" change the same var then the one with highest priority will become active....
The geometry shell makes sense: Virtually the volume is rendered inside a fixed sphere. The only issue seems to be that it doesn't fade to 0 alpha toward the outer...
Thank you: I can confirm that when launched with `WAYLAND_DISPLAY="" blender` the issue no longer occurs for any UPBGE version. So this is Wayland specific, possibly exclusive to the KDE...
Which version should I be checking? The UPBGE 4.5 nightly builds seem to be broken and don't have working logic nodes... I'm not currently using them for that reason, but...
That would need to be a different system for later. Likely too advanced for me to tackle unlike the simpler tweaks that were required here. The ideal solution for that...
That's unrelated to the sun / moon textures and their color: This only affects cubemap skyboxes. Using tonemaps is currently the best option for what I understand you're trying to...
It's been two weeks: Any thoughts from the team on this? Is it okay to merge in its current form? Feel free to make any needed changes, like if anyone...
Thanks, and sorry I thought you're a core dev. The use cases are there, some are less usual environments for more surreal worlds: As a random example that's not exactly...
Resolved changes by @appgurueu in the latest commit. Most notably: - The `SkyParams` object uses two `isSkybox` and `isTransparent` checker functions, removing all redundant string checks for the 3 different...
All solved, recompiled and retested to confirm functionality remains in order.