MinusKube

Results 48 comments of MinusKube

Have you checked the size of `user.getOwnedMaterials()`, and its content? Maybe the last items are null, air or materials that can't be displayed as items.

I agree, but maybe we should replace it by a new event, like "SmartInventoryCloseEvent" so we're still able to know when SmartInventory#close(Player) is called. If you do a PR for...

Not within SmartInvs, but you can use any ItemBuilder lib you want

Hi, you can achieve this by adding fields to your InventoryProvider and passing them in the constructor, for example: ```java public static SmartInventory getInventory(Player player) { return SmartInventory.builder() .provider(new MyProvider(player))...

Indeed, it is a problem. I think you can currently workaround this by giving a size of 1 row and 9 columns to the inventory, but this is not very...

Yeah I guess we need to rename these methods and add new methods to make a non-hollow rectangle

Hi, SmartInvs 1.3.0 is not yet released, you can build it yourself, but beware that the API will probably change in the official release

There's a very small example at the end of [this page](https://minuskube.gitbooks.io/smartinvs/content/pages/getting_started.html) in the docs, but, yes, it's not much. But I've planned to add more examples and more info, and...

Okay, fixed! Now I compare the current viewport to the edited scene root's parent viewport instead of the root viewport directly.

Actually, I think #63425's code is way more readable than what I wrote, but I believe mine cover more edge cases. In the other PR, closed shapes, like collision ones,...