Mintonist
Mintonist
As for me (Windows + Idea): IOS - AIR SDK 50.2.4.3 (only now I can build without errors, deploy and get approve from Apple) Android - still AIR SDK 33.1.1.935...
UPD... Oh... I see https://github.com/airsdk/Adobe-Runtime-Support/issues/3047 so may be I was in a hurry with IOS...
I change target in descriptor, for my project there are no problems. I want to use AIR50 but what version is most stable for Android now?)
I have successfully built, deployed and got approve from Apple (Windows, AIR 50.2.4.3) @pengyangjin you may close issue
> Oh wow, will Apple actually accept an IPA built on Windows now? I have done it with two my projects. Try and tell us your results.
I can confirm this( After move from AIR33.1.1.935 to AIR50.2.4.4 crash rate has increased from ~0% to ~3-4%  [[split_config.arm64_v8a.apk!libCore.so].txt](https://github.com/airsdk/Adobe-Runtime-Support/files/14950621/split_config.arm64_v8a.apk.libCore.so.txt) [dalvik.system.BaseDexClassLoader..findClass.txt](https://github.com/airsdk/Adobe-Runtime-Support/files/14950623/dalvik.system.BaseDexClassLoader.findClass.txt)
@marchbold I have read docs once more. The only thing - I don't use in-app messaging, so don't include com.google.firebase.messaging.ane, com.distriqt.square.okhttp.ane, com.distriqt.square.okhttp3.ane and  Some months ago I ask about...
v14.1.0. I have no full adb log with crash( Only logs from google dev console
Unfortunately I need to support other markets with .apk format. In Google Play I done it few years ago and it is ok now. Why does it work with AIR33.1.1.935...
@ajwfrost @marchbold Thank you for answers! I need to support own site with .apk distributive because of my game is 12 years old and there are about few thousands of...