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Continuity fix: armor overlay for player skins

Open JamesTDG opened this issue 2 years ago • 5 comments

Is your feature request related to a problem? Please describe. Not useful for mp combat if nobody can see your armor.

Describe the solution you'd like Using the air wizard hood code for skins and expanding the player sheet so that it can support every armor type in the game. It would be neat if entities such as the skeleton and zombie also had this treatment. It may harm texture and skin makers (more assets having to be made), but this qol addition would be a godsend in the long run

JamesTDG avatar Jul 14 '22 09:07 JamesTDG

This is a good idea but it’s more of a multiplayer issue. I would also recommend the armor points under the ign.

Litorom avatar Jul 14 '22 13:07 Litorom

I think using texture for armor sprites would be better.

BenCheung0422 avatar Jul 14 '22 13:07 BenCheung0422

I think using texture for armor sprites would be better.

Not exactly a good idea, if you tried to design an armor overlay for Paul and used it on Familiar Boy, the armor would not look right on the skin

JamesTDG avatar Jul 14 '22 21:07 JamesTDG

For these skins, using the optional armored skins.

BenCheung0422 avatar Jul 15 '22 03:07 BenCheung0422

We can have a skin structure instead of a single 16*16 sprite. To have better skin handling so that we can render armors (also clothes) on them. But that would be limited in 16*16 pixels.

BenCheung0422 avatar Jul 16 '22 11:07 BenCheung0422