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Remake KillTheRNG for Fabric

Open ScribbleTAS opened this issue 1 year ago • 1 comments

Recently I had a discussion with the tasvideos.org folks about external vs. internal tools.
The conversation shifted more towards the fact that I'm patching a lot of RNG instances... They suggested hacking the system time to make RNG possible.
So I thought this might be worth a shot. This also has the advantage of reduced work when switching versions, if the idea actually works.

  • EntityRandom
    • [ ] Display entity randomness above an entities head
    • [ ] Store entity random in the nbt data
  • WorldRandom
    • [ ] Display block random in F3 or some menu on raycast
    • [ ] Store block random in chunk data?
  • Math.random()
    • [ ] MathRandom is static, so redirect all random calls to a static random?

ScribbleTAS avatar Nov 27 '23 21:11 ScribbleTAS