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Density of material and how it could affect armor slowdown

Open lumagatto opened this issue 6 years ago • 0 comments

Optional armor slowdown. This with different swing speeds. Both would be dependent on the material density. Would be a new characteristic to think about when thinking about materials. The slowdown should be low, for example with complete iron armor it would be helmet+chestplate+leggings+boots=2.5%+4%+3.5%+2%. Another option for even more hardcore players could be that dense armor makes you sink faster in water until the point you cannot swim up faster than you fall.

lumagatto avatar Aug 20 '18 20:08 lumagatto