MC-Eternal-1.12
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[Suggestion] Questlines for Magic mods which lack substantial ones
Describe the bug Missing quests. Not so much a bug but room for improvement.
Version of MC Eternal 1.4.4
Additional context I suggest adding questlines for additional magic mods and expanding the existing ones. I would be happy to create these and send a created Chapter config file to whoever is appropriate in the dev team. Mods are listed below:
- Thaumcraft had a great questline but now it feels lacking with the TC addons. Questlines should be added going at least as far as Rift manipulation and the Emptiness.
- Nature's Aura is missing entirely.
- Astral Sorcery has only one quest.
- Blood Magic is missing entirely
- Electroblobs could do with some additions now that Libraries are a thing along with the new variants of armour. Ancient Spellcraft should be added to this line too.
- Roots is missing entirely.
- Botania could do with more late game progression being added as quests.
As a final note, if you would like me to build out any questlines, please let me know by messaging me here or on Discord (EggAndFours#4681). I can do these in a new Quest Chapter or the existing Magic Chapter and then do a Pull Request. :)
Gonna update with comments as i write quests for these C: NA Quests in #287
Botania Quests in #352 C:
Thaumcraft questline (large) in #478 Blood Magic and Astral quests in #486
Electroblob's Wizardry expansion in #495 (and then subsequently patched a bit in #498)
only Roots remains from this list