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[Suggestion] Questlines for Magic mods which lack substantial ones

Open EggAndFours opened this issue 3 years ago • 4 comments

Describe the bug Missing quests. Not so much a bug but room for improvement.

Version of MC Eternal 1.4.4

Additional context I suggest adding questlines for additional magic mods and expanding the existing ones. I would be happy to create these and send a created Chapter config file to whoever is appropriate in the dev team. Mods are listed below:

  • Thaumcraft had a great questline but now it feels lacking with the TC addons. Questlines should be added going at least as far as Rift manipulation and the Emptiness.
  • Nature's Aura is missing entirely.
  • Astral Sorcery has only one quest.
  • Blood Magic is missing entirely
  • Electroblobs could do with some additions now that Libraries are a thing along with the new variants of armour. Ancient Spellcraft should be added to this line too.
  • Roots is missing entirely.
  • Botania could do with more late game progression being added as quests.

As a final note, if you would like me to build out any questlines, please let me know by messaging me here or on Discord (EggAndFours#4681). I can do these in a new Quest Chapter or the existing Magic Chapter and then do a Pull Request. :)

EggAndFours avatar May 19 '21 22:05 EggAndFours

Gonna update with comments as i write quests for these C: NA Quests in #287

anabsolutesloth avatar Aug 15 '21 05:08 anabsolutesloth

Botania Quests in #352 C:

anabsolutesloth avatar Sep 28 '21 07:09 anabsolutesloth

Thaumcraft questline (large) in #478 Blood Magic and Astral quests in #486

anabsolutesloth avatar Nov 13 '22 01:11 anabsolutesloth

Electroblob's Wizardry expansion in #495 (and then subsequently patched a bit in #498)

only Roots remains from this list

anabsolutesloth avatar Nov 21 '22 07:11 anabsolutesloth