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Effects do not transfer between servers when switching servers

Open thiagogebrimm opened this issue 2 years ago • 1 comments

Used Version

SyncInv build 78

Config

# Debugging mode to log more about what's going on
debug: false

# Redis messenger settings
redis:
 host: a
 port: a
 timeout: a
 password: 'a'
# you can also directly set the uri for example like this (directly set values overwrite uri parameter 'though):
# uri: redis://password1@localhost:6379/database?timeout=60s [&database=database]

# Whether or not the plugin should query inventories on other server
# or just move the player to the server with the newest inventory
query-inventories: true

# The name of the group this server is in. Set that to the same value
# on all servers which's data you want to get synced.
server-group: survival

# The name of this server. If you don't want to query inventories then
# this has to be the same as the name in your BungeeCord's config.yml
server-name: azul # CHANGE THIS!

# A list of server names that are required to answer to request
# That way you can stop issues when a server isn't online that usually should be
required-servers: []

# Whether or not we should sync the data with all servers in a group
# when a player logs out. Use this if your servers have the tendency
# to not always be online.
sync-with-group-on-logout: true

# Store player data even if the player never joined the server
# This will create a player.dat when the data is synced and most likely
# breaks first join detection of other plugins
store-unknown-players: true

# Whether to create a missing 'world' world which is required
# for unknown player storage to work
create-world: true

# The amount of seconds we should maximally wait for all servers to
# respond to a query
query-timeout: 5

# Whether or not we should load the data from queries that timed out
# This might run into issues if the server with the most recent data
# is not online at the moment of querying!
# It will basically disable the required-servers function
apply-timed-out-queries: false

# What to sync
sync:
 # Should the plugin sync player inventory items?
 inventory: true
 # Should the plugin sync player enderchest items?
 enderchest: true
 # Should the plugin try sync the player gamemode? (Only works when the player is actually online, not for offline storage)
 gamemode: true
 # Should the plugin sync the player experience?
 experience: true
 # Should the plugin sync the player's health, max health and health scaling?
 health: true
 # Should the plugin to sync the player's food level?
 hunger: true
 # Should the plugin to sync the player's saturation?
 saturation: true
 # Should the plugin to sync the player's exhaustion?
 exhaustion: true
 # Should the plugin to sync the player's air level?
 air: true
 # Should the plugin sync the player's on fire state and fire duration?
 fire: true
 # Should the plugin to sync the player's no-damage-ticks?
 no-damage-ticks: true
 # Should the plugin to sync the player's current velocity?
 velocity: true
 # Should the plugin sync the player's current fall distance?
 # (Might kill player on other server when log in on the ground)
 fall-distance: false
 # Should the plugin try to sync player effects? (Only works when the player is actually online, not for offline storage)
 effects: true
 # Should the plugin try to sync persistent nbt data on the player object?
 persistent-data: true
 # Should the plugin sync player advancement progress?
 advancements: true
 # Should the plugin sync general player statistics?
 general-statistics: true
 # Should the plugin sync entity player statistics?
 entity-statistics: true
 # Should the plugin sync item player statistics?
 item-statistics: true
 # Should the plugin sync block player statistics?
 block-statistics: true
 # Should the plugin try to keep maps in sync?
 maps: true

# Language settings
lang:
 cant-pickup-exp: "&cVocê só pode coletar XP quando seus dados forem carregados completamente!"
 cant-pickup-items: "&cVocê só pode coletar itens quando seus dados forem carregados completamente!"
 cant-drop-items: "&cVocê só pode jogar itens quando seus dados forem carregados completamente!"
 cant-move: "&cVocê só pode se mover quando seus dados forem carregados completamente!"
 wait-for-loading: "&cAguarde enquanto seus dados são carregados..."
 cant-load-data: "&cNão foi possível carregar seus dados!\n\nEntre em contato conosco caso o problema persistir: discord.gg/rederevo"

Environment description

Purpur 1.19.3

What did you expect to happen?

effects pass between servers

thiagogebrimm avatar Jan 09 '23 07:01 thiagogebrimm