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An OpenSource Minecraft Launcher for .Net Developers

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尝试启动Java16的虚拟机以挂载Minecraft 1.17.1显示创建虚拟机失败。 是配置问题还是核心本体问题? 敬上

I can now use Mono to launch Minecraft after applying these little modifications. Thank you for reviewing my code!

May you comment code? I am trying to make my own launcher and learn a bit of C# from this project but can't figure out what half the code does.

By using Mono, developers can port their launchers to other platforms with C#, so I think it is important for this great library to be compatible with other systems.

[12:45:36] [Client thread/DEBUG] [FML/]: Found a minecraft related file at XXXX\.minecraft\versions\1.7.10\1.7.10.jar, examining for mod candidates [12:45:36] [Client thread/DEBUG] [FML/]: Found a minecraft related directory at XXXX\.minecraft, examining for mod candidates...

这么方便的类库只提供 C# 代码示例会减少用户群体。因为 VB 属于快速应用程序开发工具,用户很喜欢用这种工程性的类库拼凑出他们的应用程序。 我帮你加上代码示例之后发 PR。

目前比较现代化的程序集管理机制是采用 Nuget 包的方式。类库的用户通过 Nuget 安装第三方类库能有效解决类库的依赖项、安装和卸载,以及版本管理。

我希望可以内置一些mc相关的api,比如微软皮肤和披风api("https://github.com/Jack253-png/AMCL", 我写的一堆api),这样别人用这个核心就不需要手动实现这些api了(api文档:"https://wiki.vg/Mojang_API"