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Minecraft mod that adds OpenTTD style signaling and more!

Results 20 Signals issues
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A train starts at Holding Rail only with Signal from Cart Hopper. With a simple Redstone signal from any side the train was not starting again. Signals-1.12.2-1.4.1-30-universal.jar

A train only stops on a Powered Rail with a red signal from Block Signal. I can not use a Powered Rail only with Redstone signal to control trains. The...

I noticed that the carts have a predefined path as soon as they leave the station and this is fine if you have a small amount of carts but I...

enhancement

Can we somehow have zoom for the network? Look at this: Manual control of signals definatley no longer possible and the net is not readable.

enhancement

Signal blocks periodically do not detect that a cart is in said block. I've noticed that it fails about 30%-40% of the time. I'm not sure if I'm doing something...

Forge 14.23.5.2837 Signals 1.4.1-30 Playing on dedicated server. Here's the setup : ![2019-06-15_11 49 15](https://user-images.githubusercontent.com/27089398/59549846-da638400-8f63-11e9-98da-404af09179ff.png) Cargo Manager (Steve's Carts) filled with items → Omnidirectionnal Hopper (PNC) full too → Cart...

enhancement

It at least fixes #102 but may need additional feedback for the user.

If not properly set up with Station Markers / Signals, the Teleport Rail just straight up crashes the server. e.g. https://pastebin.com/PtzDPuyH In `com.minemaarten.signals.block.BlockTeleportRail.getNeighboringTeleportRails` the variable `edge` (line 175) will be...

When I initially place the Cart Hopper w/Powered Rail and a Minecart w/Chest I can connect an EnderIO Item Conduit and set it to Insert. Once the Minecart is filled...

It looks like Signals is causing NullPointerExceptions which is leading to a lot of lag and huge log files. I'm playing on Thorgals Rails and Pipes pack Railcraft 12.0.0 This...