Carbonara

Results 68 comments of Carbonara

The character ㌧ (U+3327 SQUARE TON, decimal: 13095, HTML: ㌧, UTF-8: 0xE3 0x8C 0xA7, script: Katakana, block: CJK Compatibility, decomposition: U+30C8 U+30F3) is also missing from the internal font, it...

Just did a check for the keyboards of these games and for some others related: The reason why Full Metal Panzers works correctly is that it uses a Japanese encoding...

I decided to do a review of this pull request since it's something with a lot of content to review. Note that you are not forced to take everything into...

> Hey! Just wondering if there is news about this issue? Would it be possible to "ignore" the change tones and not using it since it makes games unplayable because...

> @Mimigris the file is gone. Can you reupload it? This one should work: [mfadeout.zip](https://github.com/EasyRPG/Player/files/14855418/mfadeout.zip)

> @Mimigris regarding the difference you mentioned, did you test by placing a sf2 file renamed as `easyrpg.soundfont` (.soundfont extension instead of .sf2) like [this](https://github.com/FluidSynth/fluidsynth/files/8165386/soundfont.zip) or just on Windows (native...

> @Mimigris can you upload the problematic midi files? Here are the files mentioned in this issue (through a zip file since I can't directly send .mid on Github.). [MIDI...

> I've been thinking about it for discussion, I don't know if it's too dangerous or if it might be interesting. Not sure if you wanted to receive feedback for...

Seems similar to #3029 that was fixed in the continuous build months ago, just to be sure, have you checked if you were able to reproduce it on the continuous...

I've mentioned this issue in #2319 but it may be better to list it separately, thank you :+1: It's an issue specifically tied to the use of the Native MIDI...