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A highly customizable Deathrun plugin for Team Fortress 2

Results 8 deathrun issues
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![image](https://github.com/Mikusch/deathrun/assets/108985589/bc8ac8db-ccc6-4b95-8498-8789ea0edaf0)

When I use !settings and tell the plugin to not show chat tips anymore it still shows them.

Our beloved fatman known as the heavy is way too slow in most deathrun maps, forcing him to perform weird maneuvers to jump past certain traps. This isn't a specific...

I'm told that at present in DRN, when an activator picks up a health kit, as in vanilla TF2 mechanics they are healed for a percentage of their max health....

A lot of maps now are using the game respawn entity to respawn the dead runners in things like endings and minigames. Unfortunately, in DRN, the activator's health and/or max...

More and more, mappers are doing their own balancing for arena fights using logic, conditions and now VScript, and auto health scaling for activators is getting in the way. It...

Hi, we just wrote a modified version of your deathrun plugin that has a global enable convar and map detection for our multi-mod server. When we discovered your deathrun plugin,...

when rocket jumping with the mantreads equipped, and a plugin such as [tf-bhop](https://github.com/Mikusch/tf-bhop) (and maybe manual bhopping? unsure), despite not being lifted off the ground, you are able to gain...