Mike Chemistruck
Mike Chemistruck
Hello @jaegrover ! Great to hear from you! We have not released an update since your last usage, but we do have one planned for the next ~4-6 weeks. This...
The recommended way is as you say - use some invisible geometry as additional acoustics navigation regions. I've assigned to Nikunj in case he has any other ideas to share.
Can you also show the debug voxels? I'm wondering if the doorway got sealed up during baking and the sounds in the other room become "unreachable."
Puzzling. I don't think this is a problem with too-few probes, I'm more suspecting a problem with the probes inside that room. Can you share the settings from the probes...
Thanks for this information. I'm pretty sure I know what's going on. To test my theory, please put the player inside the room that causes the errors, and move the...
This is a new one for me, although the dynamic openings feature is still pretty new itself :) You could probably re-spawn the dynamic opening actor which should get it...
Hi, Anders! Always good to hear from you :) Unfortunately, we haven't done anything here yet, and I don't have any ETA to share on when you could expect support...
Thanks for the report! I agree this is really annoying behavior. In the interim, if you're willing to write a little XML parsing code, you could detect this duplicate probe...
Hello! It sounds like you're having a variety of problems. Let me try to enumerate the ones you've listed, let me know if anything is missing: 1. Assembly version issues...
OK great, having VS installed rules out a whole class of potential issues. Yes, you never want more than single version of the acoustics package. Did your project ever have...