Mike Chemistruck
Mike Chemistruck
The size of the scene has no effect on the issues you're seeing. Any relation you've discovered is just coincidence. The problem here is your acoustic queries are all failing....
Thanks for the pictures, this is helpful. You've proven that the sound source locations are fine. If the sources were the problem, they would always fail. Since they succeed sometimes...
Hi @bouiz , I'm not familiar with how to target WebGL. In theory it should be possible, but we don't have built-in support at this time. Does it look like...
This looks like the Project Acoustics native plugins did not get deployed for WebGL. I don't know how that's all supposed to work, but I would start looking at plugin...
Hi @AndersMalmgren, first, thanks for the report. I just wanted to follow up. Did this change fix the allocation issue for you, or do you need further assistance from us?
Thanks for the kind words! :) It is possible to support what you want, but it'll take a small amount of work. As-shipped, the AcousticsManager supports only a single ACE...
You don't strictly need to overlap probes, no. It's possible that parameter interpolation may not be as nice on the level boundaries because of the "missing" probes on one side,...
Hi @r2d2Proton ! We don't have a standalone package like that at this time, no. That said, the UE4 plugin does have libs and header files in it that you...
Can you verify that: - You have baked the space and can see the voxels/probes from the ACE displayed on the scene - You have the "Show Acoustic Parameters" checkbox...
You're correct in your assessment that this code is used to get information back from Azure. In particular, it's reporting any errors that occurred with the bake submission process. The...