MikalDev
MikalDev
Sometimes this is an issue with mismatched sdk, node versions, electron / os versions. I suggest using the prebuilt binaries and verifying that all the versions are aligned. If you...
I did a quick test, the last working version of Electron that works for me with the prebuilt is https://www.electronjs.org/releases/stable?version=12 (12.2.3). To make this work I had to change main.js...
@ceifa Great work in that fork! I'm going to build locally and try Electron 16 again. I also let the prebuild site owner know about the fork.
@connorsleight you will need to use his repo to build a new node file with the version of electron you want to use. I successfully built the node files on...
Overlay works only with Windows as far as I can tell. You must launch your application from steam and you need to use this command-line option for your application: --in-process-gpu...
I'd be interested in seeing this - thanks for offering to share it.
So other folks know, I did a PR #242 that was merged that fixed the compile errors, tested with electron-quick-start and my own game, but more testing is encouraged.
FYI it may not be exactly what you want, but I use the ClearStats function for that in testing (the function clears stats AND achievements, but not individual achievements.) it...
I was about to start work on this, but it looks like it's already there? Have you tried the below? greenworks.clearAchievement(achievement, success_callback, [error_callback]) achievement String - The achievement needs to...
FYI - I forgot I had used this in the past in my Construct 3 Greengrinds plugin. It works for me in my test app with Electron.