D2ArmorPicker
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Ability cool downs don't match in game cool downs
Cool down estimates in d2ap don't match the cool downs displayed in game across the different tiers.
Example: Warlock fusion grenade at Discipline T7 in game shows 0:52 and d2ap shows 0:40
I know there have been some buffs and nerfs to cool downs so I thought I'd create this issue to help keep track of the progress. I started converting some of the in-game cool downs to a ratio and will try to contribute to this if I'm able to make some time to work on it.
If you want to tackle this, please take the Clarity repository into account: https://github.com/Database-Clarity/Character-Stats It'd be awesome if we could load their json and display the data right from there :)
E.g. we could create a ClarityInfoService, which loads (and caches!) the json. Afterwards it could serve the data to every other service that requests it.
Also see:
- https://github.com/Mijago/D2ArmorPicker/issues/67
I went through the ability cool downs and compared them to the numbers provided by the clarity repo. I updated the cool down scalars and adjusted some of the timers that have changed since Lightfall. I also added the new strand abilities and supers and adjusted the resilience scale.
I didn't have time to get into creating a json parser for the clarity info but I wanted to get the new info into d2ap sooner rather than later. I'll try to set some time aside this week to work on integrating the clarity data.
I made a new issue for the clarity import #130 so we can theoretically close this one with the pull request
The Season 21 Changes are not in the pull request