Anssi
Anssi
Can confirm: Testing in deathmatch.wad with ViZDoom versions 1.1.5 (Python 3.5) and 1.1.7 (Python 3.7) on Windows, and tracking ITEMCOUNT. Ammos and medkits do not increase ITEMCOUNT, but smaller "overheal...
Hmm I ran the example and based on what you wrote it works as expected (turns a little and then only moves on one axis). I was not able to...
One unit in Doom is a very small measurement so I think we might be looking at random noise (or computation errors) from the environment here. Also note that that...
@juliux For clarification: What was the issue? Looks like you were installing ViZDoom on Linux, while these issues here are for Windows 10.
I have not tested this, but you could use [`CheckActorState`](https://zdoom.org/wiki/CheckActorState) to check which monsters are in the "firing" state. This is commonly named "Missile", like with e.g. [Imp](https://zdoom.org/wiki/Classes:DoomImp). Another possible...
You could track actors' health (`APROP_Health`) with [`GetActorProperty`](https://zdoom.org/wiki/GetActorProperty) and track when they change. Alas, this does not tell who was attacking them, and I have not been able to find...
Hmm. I just tried with conda environment on Ubuntu 16.04 LTS (cmake 3.10.2, python 3.8.3), and both `pip install vizdoom` and `pip install git+https://github.com/mwydmuch/ViZDoom` install vizdoom correctly. The former does...
Hmm there could be a way to do this with some hackery, but no, there is no built-in/premade solution for this in ViZDoom. I do not think they would work...
See examples on [how to host a server](https://github.com/mwydmuch/ViZDoom/blob/master/examples/python/cig_multiplayer_host.py) and [connect to it from other clients](https://github.com/mwydmuch/ViZDoom/blob/master/examples/python/cig_multiplayer.py). You can start these instances in same Python script with e.g. `Thread`s or `multiprocessing.Process`es. See...
I have been coping with the same issue for the past few years, and usually I feed in the latest working observation (not sure if this is the best idea,...