Miepee

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Note to self: don't use damage reqs for bosses, use the health item requirement instead.

Look at the right side of the screenshot; the progress bar clips over the window

Documentation page for xml docs: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/xmldoc/ Useful later for generating standalone documentation as well as intellisense ![grafik](https://user-images.githubusercontent.com/38186597/188961370-97fdda66-c8c7-4277-a137-0b6798d64ee9.png)

Few notes: 1) is not possible to do on its own, as the Android patch needs the Android APK 3) also should not be done on its own, as then...

Above commit addressed 2), but since long term options are still appreciated, I'll leave this open for now.

This supports the original Freeware Cave Story, and as of 2.2.3 it also supports Cave Story Tweaked. Unless you're a developer, you want to use [Randovania](https://github.com/randovania/randovania/releases) to play.

Late response, but that hint managed to help me a bit further. Using strace, it *is* actually searching for libpulsecommon-8.0.so. But in `$APPDIR/usr/lib32/` instead. However putting that library there does...

Oh is it the one from #25 ? Do you have one with only the pulseaudio fix?

Could always have a generic offworld minimap icon?

> Generic beam Could use the unused wave beam model as a concept? We are nearing fully custom models soon:tm: after all.