MLAPI.WebSockets
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WebSocket wrapper that runs both nativley and in WebGL for Unity.
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MLAPI.WebSockets issues
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It's not possible to build to WebGL if using WebSocketTransport ``` Exception: /home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe did not run properly! Failed running "/home/raph/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe" @"/home/raph/Unity/IsWebSocketDead/Temp/StagingArea/Data/Managed/response.rsp" stdout: Fatal error in Unity CIL Linker Mono.Linker.MarkException: Error...