MLAPI.Puncher icon indicating copy to clipboard operation
MLAPI.Puncher copied to clipboard

MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.

Results 7 MLAPI.Puncher issues
Sort by recently updated
recently updated
newest added

At the moment I am using Netcode for GameObjects (Formally MLAPI) and I am to use MLAPI.Puncher for NAT punch through. How would I go about doing that?

Hi, I’m trying to test this out but am a little confused by intended usage. Should this be able to work to connect two clients behind the same NAT? I’ve...

Hello, I just can't seem to get this to work with the test server. Is it still running? For simplicity's sake, I tried to run the client console app with...

Hello, here the YouTube video describing the issue: [https://youtu.be/aHU8hiAHERY](https://youtu.be/aHU8hiAHERY) Tested: locally with public IP - MLAPI.Puncher.Server plus the two game instances were all running on the same device simultaneously. Used...

Hey, nice implementation, so first of all thank you for great work! I have little experience with realtime communication so far, so I'd like to ask a question about the...

We have compiled the client and server examples. We have a server (A) with a public ip behind a restricted cone nat. Our client (B) is behind a restricted cone...