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A browser based GPU accelerated 3D model slicer

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Sounds cool, all for it. I also have Polymer UI experience, and I have to say Polymer + Typescript makes UI development pretty fast and easy. Data binding, code error...

Some buttons in the ui should be a 'menu' button that causes further buttons/options to appear like the compose button in google inbox.

Support generation of a package usable by NWJS as it will soon be able to run chrome apps as a desktop app

enhancement

When slicing, we should add 'raft' generation support, which is simply setting interior and exterior mesh color to white, and moving camera to max z.

bug

Currently we can't detect unsupported points in build meshes. We rely on the mesh being reasonably smooth so the default grid code provides decent support. We need to add a...

bug

We need to add support to the print job config page so that users can specify a slice thickness in terms of the supported minimum printer z resolution. Currently we...

bug

Lets say user wants to slice at 13 microns, but min printer z step is 2 microns. We should support an error accumulation mode where the device slices as close...

enhancement

Lets say printer has min z step of 2 micron, and user wants to slice at 7 micron, we should warn when this would result in a error > than...

enhancement

Currently support grid thickness and spacing is hard coded. We need to make it configurable

bug