Installing matter on the compatibility
How to run it on Win10 to resolve the compatibility problem of Edge and webGL?
Apologies for taking so long to respond, Michael. I am confused by your question. Are you asking how you can run the test suite on Windows 10? If so, that is covered by the following text in the readme:
At this time, we are publishing the source code for reference only. We do plan to provide project files and instructions to generate binaries down the line, however we do not have a target date for it just yet. If you have specific questions or needs, please do reach out: we will be happy to evaluate your scenario and discuss how we can help.
so that means you haven't developed a way to run or contain the webGL in the edge?
发送自我的三星 Galaxy 智能手机。
-------- 原始信息 -------- 由: Rafael Cintron [email protected] 日期: 2016/7/23 06:32 (GMT+08:00) 收件人: MicrosoftEdge/WebGL [email protected] 抄送: michael64child [email protected], Author [email protected] 主题: Re: [MicrosoftEdge/WebGL] Installing matter on the compatibility (#4)
Apologies for taking so long to respond, Michael. I am confused by your question. Are you asking how you can run the test suite on Windows 10? If so, that is covered by the following text in the readme: At this time, we are publishing the source code for reference only. We do plan to provide project files and instructions to generate binaries down the line, however we do not have a target date for it just yet. If you have specific questions or needs, please do reach out: we will be happy to evaluate your scenario and discuss how we can help.
― You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/MicrosoftEdge/WebGL/issues/4#issuecomment-234672907, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AThVjx_5ZfzlA1rJfkAGRfoTKieKC_Kiks5qYUTegaJpZM4JNCKM.
The code in the repository runs in Edge. However, the repository code does not yet include Visual Studio projects to build the code.