DaemonBite-Retro-Controllers-USB
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SNES Multitap
Hi,
I found how to make a SNES Multitap.
Primary, HID_QUIRK_MULTI_INPUT must be activated for Arduino Pro Micro :
In "u-boot.txt" -> v=loglevel=4 usbhid.jspoll=1 xpad.cpoll=1 usbhid.quirks=0x2341:0x8037:0x040
Or in kernel -> https://github.com/MiSTer-devel/Linux-Kernel_MiSTer/commit/f6e04d804af0878d60aaeda4149492134276e1f8
After, I add reports in _hidReportDescriptor 0x85, 0x01, // REPORT_ID (1)
I add too int8_t ID;
in typedef struct GamepadReport
And I create only one Gamepad_ Gamepad;
I attach files of my proof of concept with a random function to press/release all buttons and axis (ProofOfConcept.zip).
Regards,
Hi,
I found how to make a SNES Multitap.
Primary, HID_QUIRK_MULTI_INPUT must be activated for Arduino Pro Micro :
In "u-boot.txt" ->
v=loglevel=4 usbhid.jspoll=1 xpad.cpoll=1 usbhid.quirks=0x2341:0x8037:0x040
Or in kernel -> https://github.com/MiSTer-devel/Linux-Kernel_MiSTer/commit/f6e04d804af0878d60aaeda4149492134276e1f8After, I add reports in _hidReportDescriptor
0x85, 0x01, // REPORT_ID (1)
I add tooint8_t ID;
in typedef struct GamepadReport And I create only oneGamepad_ Gamepad;
I attach files of my proof of concept with a random function to press/release all buttons and axis (ProofOfConcept.zip).
Regards,
Thanks! working perfect on windows 10 after taking out the auto button/joystick movements. theres any chance to modify it to work as xinput instead of dinput?