MapEditorReborn
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Fix of annoying bug with non-existent RoomType (more details in PR)
fix bug/suggestion: discord topic
- Minor refactoring of commands
- Major refactoring of MapUtils.cs
- Minor changes in many files
- Update to the current version of Exiled
Test map. Don't forget to change the file extension to yml testmap.txt
Test seed map_seed: 712170397. With this seed generation, there is no room RoomType.EzConference
If in my yml file, there are objects that are attached to non-existent rooms (for example, ezconference), then as a result, the previous code did not allow loading the entire map. Now the code skips objects that cannot be spawned in the game. The code compiles and runs on the server without errors. No issues were found during game tests.
the result of my work:
test map
main map