MichaelMackus

Results 64 comments of MichaelMackus

That is why I mentioned text input since it handles UTF8 out of the box. It does complicate things a bit for other renderers, but it sounds like the primary...

Added a [wiki page](https://github.com/LambdaHack/LambdaHack/wiki/Magic-&-customizable-skills) with more fleshed out ideas.

I guess what I had in mind was more of a higher level abstraction that allowed for custom implementation-defined skills. So, perhaps a new data kind that abstracts the skill...

Sure, I can try that as an experiment. Any pointers would be appreciated - when I looked into it before I was at a loss how this would be done...

I'm kinda running into this issue since it looks like all the current maps are created via the grid method. I was originally planning on using cellular automata but I'm...

I like your idea here of having different fill algorithms for grid elements. It could even be cool if this could be abstracted further outside the engine, so the implementation...

I did try adding single stairs but it failed with an assertion pretty much instantly. In regards to short term fixes, I agree that adding a flag to remove the...

> A related question: do we plan non-persistent levels any time soon? I was actually originally planning on having non-persistent levels, or at least up/down stairs that don't *always* lead...

From my own experience, I generate up & down stairs based solely on RNG positions on the map. I might have a distance constraint, but I do not do so...