Michael Courtney
Michael Courtney
Allied Repair/Flanking/Traffic Control: https://freeorion.org/forum/viewtopic.php?t=12923 Augmentation/Black Markets/Isolation: https://freeorion.org/forum/viewtopic.php?t=12924
Original version: growth rate = 1 + ( (if policy) * (range of 0.5 to 1.2) ) New version: growth rate = 1 + ( (if policy) * ( (range...
> still draft or OK to go? Good to go. It was waiting for me to test it in game which I did just now. There was discussion about changing...
> Is that about: https://www.freeorion.org/forum/viewtopic.php?p=115343#p115343 yes
Leaving it till after release seems sensible. This "exploit" has always existed and hasn't broken the game yet.
> Any follow up for this? I'll go take a look and see if I can work out how the AI handles colonization for the Sly, and whether it's likely...
1st glance suggests Sly are handled by reducing the chance of building outpost ships. I'll have another look, but maybe not till I'm back from holidays.
I guess I'll look for how it picks where to build. Maybe it just needs a check to ensure the shipyard can actually build a colony ship
It's very likely to have happen here: https://github.com/freeorion/freeorion/commit/b8f864bc7e3a347ac30fbb6c307bdf9050eb2b9a
Ok its working in this build: FreeOrion_2023-10-03.de34f58_Test_Win32_Setup but not this build: FreeOrion_2023-10-09.540253f_Test_Win32_Setup and that commit is 2023-10-04