Karl Mical
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Karl Mical
> Thank you for the bug report! (And sorry for the crash.) I will look at it on the weekend at the latest. Is there an easy way for me...
> Interesting, we do check if a TWeakObjectPtr is stale before drawing it. > > ``` > } else if (FWeakObjectProperty* WeakObjProp = CastField(Item.Prop)) { > TWeakObjectPtr* WeakPtr = (TWeakObjectPtr*)Item.Ptr;...