GodSVG
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An application in early development for creating simple vector graphics. Built in Godot.
Title says it all. There's no good reason for this restriction.
 These buttons have the issue described in the title.
If the x parameter is negative, then it starts with "-" which makes it a separate number, so this space isn't necessary then.
Godot's default rendering settings for fonts and icons is not the best for applications if they want to support HiDPI / UI Scaling. For fonts, I would recommend turning on...
Add support for reference images for web import. Currently, it hides the reference image button for web users, which is more of a band-aid than anything.
There should be a way to add custom themes to GodSVG. My idea was that there should be a singleton with all of the theme colors included and to put...
This is a major cause of the worsened performance in alpha 5. From my investigation, it appears that the issue is the following: 1. When setting a string value to...
When dragging the horizontal splitter between the inspector and the viewport, there should be an equal amount of space removed from or added to the left and the right side....
Retrieved from #687 which had a lot more discussion points that are mostly resolved now Importing an SVG should update the underlying SVG text and clear the undo history. Except,...
Adding a Chinese font would massively bloat the executable, and the problem is only on web, so I'd like if we look into alternative solutions first.