GodSVG
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An application in early development for creating simple vector graphics. Built in Godot.
**Limitation** I want to recreate a png image in svg format, but I want to trace over the original to get it right. Currently, I can't do that since it's...
Bug occurs inconsistently. Further testing needed. **Expected behavior:** Like gradients used for any fill colors or stroke colors of shapes other than path, gradients used as path stroke colors should...
`` This SVG crashes GodSVG. ThorVG issue to track: https://github.com/thorvg/thorvg/issues/2116
CSS Style
When editing lots of svgs in say, an icon pack or similar, it is usefull to be able to use a style sheet and classes - to have consistancy across...
Just a few minor issues to address in the current iteration: - Expand the content margins. Just one pixel between the edges of the graphic and the shapes inside is...
Some XMLs that should probably be throwing an error. At least some of them are caused by issues in Godot's XMLParser: - `
What I'm currently thinking of is the following: SHIFT = Move things along one axis compared to their original position, with a visual indicator on it. For the auxiliary handles...
An initial implementation should have the following: - Implement IDs. - Add relevant attributes of \ and \. - Add gradients in the color popup, next to the "none" color....
Currently shorthand bezier handles are linked in both direction and length. Typically bezier handles, with symmetry enabled, allows for independent scaling of opposing handles.
coming from inkscape there should be a way to have the vertices not show up unless selected also with complex svg files is hard to read whats going on with...