Web: Staggering when draging PathHandle/PolyHandle
Caught in web editor
https://github.com/user-attachments/assets/00bac42e-d18b-47cc-b21f-4f7a256c1185
The point is a assigned a value the makes it go off screen, for a second before returning , and occurs numerous times as you drag a point. seems to affect only polygon and polyline tags edit: also path is affected
So the <path> element is not affected?
So the
element is not affected?
After testing it also is
I can reproduce something like this very consistently on Firefox when the zoom is set to 110%
The issue is in our HandlerGUI.throw_mouse_motion_event() method. For some reason, Godot's get_window().get_mouse_position() returns the (0, 0) position frequently in this scenario.
I can't figure out how to solve this. I could try again when we move to Godot 4.4, and whatever solution is made, it should also be tested with non-default UI scale.
I can reproduce it still, even after 4.4. I think this is Godot's fault though.